Wield every tool at your disposal to conquer challenging combat encounters. Crunchy Grid Combat that's Better than Ever and the brother you came here searching for. Along the way, you'll collect the scattered memories of a life you've forgotten. Recruit allies, grow your skills, and wage war across diverse battlefield environments. No matter how many tries it takes.īut you're not alone. Now, cast back into the land of the living, it's up to you travel the shores of a mysterious island, scouring the armies of the dead and those who command them. On the edge of death, she comes to you: the Witch of the Crossroads. It is a ridiculous jump in difficulty for one final encounter and I don't think playing on normal difficulty I should be expected to min/max for one fight (I haven't had to for anything else up to this point).Īs mentioned, it is a shame that there is a sour note at the end of what was otherwise a highly enjoyable game.A clash of steel. Is this fight bugged, or is he really supposed to take such little damage? I am going to take a break from attempting to beat this map until I can figure out an optimal strategy or changes are made. To top it off, you can't really whittle him down because he naturally heals 10hp per turn.īy this point in the map, I am usually running low on spell uses and combat arts, so healing my team is also difficult. Once we finally catch Balastar, he has three phases where upon entering the second and third phases he takes absolutely negligible damage (roughly 5 per unit) while also hitting like a truck and placing explosive/damaging fields all over the terrain. I don't mind the chase-down idea where we are catching up to Balastar, but in doing so I am using up a significant amount of spells and Combat Art uses. tedious and frustrating to put it lightly. I am playing on Normal/Maniac for reference. I have been really enjoying the game up until the last chapter where I want to bang my head into a wall.
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